Alerts were evaluated inside the WebSocket handler, with a separate AlertEngine
per connection. Three consequences, all of which defeated the point of phone
push:
- No browser connected meant no alert at all. The notification only existed if
a tab was open to receive it, which is precisely when you least need it.
- Two tabs meant two notifications, since each connection evaluated
independently.
- Cooldowns lived and died with the connection, so reloading the page cleared
them and a zone that had just alerted alerted again at once.
The third also meant the calibration in the README described a system nobody was
running: it models a single engine, which is what this now is.
Evaluation moves into Runtime, once per closed 1m bar, over every level. Layer
preferences are deliberately not consulted — they are a display choice made in
one browser, and a push notification should not depend on which checkboxes that
browser has ticked. Sockets now only relay what the runtime produced.
ntfy dispatch is a detached task with its own error handling. It previously ran
inline in the socket loop and called raise_for_status(), where the only except
clause caught disconnects — so a transient ntfy outage dropped the client's
connection.
Delivery verified end to end against ntfy.sh: title, priority and the multi-line
body all arrive as intended. NTFY_TOPIC still has to be set for anything to send.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>